Try two unscored shots first, or play straight away.
Clubs, rules and advanced shots
Short putts. New Daily 9 and World Icons rounds concede a putt strictly inside 3 ft and add one stroke. Saved older rounds retain their original rules. A ball already holed needs no extra stroke.
Hybrid putting. Choose “Hybrid · putting stroke” from the club list on the fringe, fairway or light rough. Set roll distance with the pace controls, then press Start putt and Strike at the centre. Grass slows the roll, so allow extra pace. It cannot carry a bunker or water.
Spin reward. Match both recommended power and impact within ±15% on Easy (tighter on Hard and Hero) and land an iron or wedge on the green for visible spin towards the cup. The pure inner window produces the strongest action and can finish very close. Aim, wind, lie and slope still decide whether the shot earns it. Above 100% power, every spin window halves.
Choose a right-handed or left-handed golfer before teeing off, or switch stance beside the sound control. Your choice stays on this device and does not change the course or scoring.
Wind arrows show where the ball will drift. On the green, Read green shows contours from the actual putting surface. Rough reduces carry, bunkers favour the sand wedge, and trees stop low shots.
White stakes and lines mark out of bounds: one penalty stroke, then replay from your previous position. No wall rebounds. Water is marked red or yellow. Both offer a replay or a drop back on the line for one penalty stroke; red also offers lateral relief within two club lengths, no nearer the hole. The game uses a 1.3 yard club length, previews valid drops and places the ball for you. Water balls are unplayable in this simulation. At 12 strokes the hole is picked up and marked 12*.
R&A Rule 17: penalty areas · Rule 18: out of bounds
Aim guides are estimates, not promises. Easy shows a landing area, Hard shows a shorter guide, Hero shows direction only. Every mode uses slower, single passes. Easy has the widest timing window; Hard and Hero ask for more precision. Putting keeps the distance slider and fine pace buttons: one inch close to the cup, three inches on short putts, then six inches. Hold a button for larger changes. Selected roll is the level-ground distance; slope changes the finish. Early or late contact can change the starting line and pace.
Your round keeps its original date after midnight. Archived rounds can be finished and shared but do not enter today’s leaderboard.