Play the Greatest

Play the Greatest

A fresh round. A quick challenge. Your next personal best.

Daily 9

Nine holes. One fresh course each day.

Same level, same course. Your round stays on this device.

Today’s opening green

Game settings Easy · Right-handed
Shot feel & putting view

Golfer stance
Your clubhouse

Clubs · My stats

For players aged 13 and above · Internet required · Gimmes strictly inside 3 ft add one stroke.

Browser performance check

Local measurements to help report a problem. Nothing is uploaded.

HERO GOLF

Optional Hero Challenge

Challenge target: 15 strokes (+3) or better.
Gold: 11 strokes (−1) or better.

Hero is already available. Challenge results are saved on this device; your existing achievements and other rounds stay saved.

Restart your Hero Challenge?

Only this unfinished Hero Challenge will be replaced. Your other saves and earned achievements stay unchanged.

Challenge a mate

Play now. Send your score. Your friend can play later.

Same course, cup positions and difficulty. Links work for seven days.


See who’s online or invite a friend.

THE CLUBHOUSE · LIVE MULTIPLAYER

Play a mate.

Round options

Tap a target to aim. Hold ◀ or ▶ to fine-tune. Hold the putting − / + buttons for larger distance changes.

The red zone gives up to 125% power, with half the perfect window and double the penalty for mistiming. Driver maximum: 350 yd.

White: out of boundsRed waterYellow water

DRIVER TO PUTTER

Your next great shot.

Try two unscored shots first, or play straight away.

Practise a swing and a putt

  1. Aim. Long shots look down the course from behind your ball; close approaches and putts use a clear overhead aim view. For a lower putting angle, turn on Low putting view in Shot details & help. Turn it off any time before a stroke. Tap the ground to aim, or use the arrow buttons for fine changes. Whole hole opens the full map; Player view, Aim view or Green view returns to your shot. The camera follows the ball after impact.
  2. Start swing. Press once to start the backswing.
  3. Set power. Press again when the marker reaches the gold distance guide.
  4. Strike. Press a third time at the centre of the green zone. Early contact pulls left; late pushes right. Reset before impact to try again without a stroke.
  5. On the green. Compare Cup distance with Selected roll. Tap or drag to aim; this keeps your pace. Use − / + or the slider to change roll distance. Press Start putt, then Strike at the gold centre. The caddie gives the putt distance, aim offset and slope allowance. Set roll is the final distance to select; do not add the allowance again. The white target shows selected level-ground roll, not the predicted finish. Easy dots show the expected finish; Hard dots show only the opening roll; Hero has no roll preview.
Clubs, rules and advanced shots

Short putts. New Daily 9 and World Icons rounds concede a putt strictly inside 3 ft and add one stroke. Saved older rounds retain their original rules. A ball already holed needs no extra stroke.

Hybrid putting. Choose “Hybrid · putting stroke” from the club list on the fringe, fairway or light rough. Set roll distance with the pace controls, then press Start putt and Strike at the centre. Grass slows the roll, so allow extra pace. It cannot carry a bunker or water.

Spin reward. Match both recommended power and impact within ±15% on Easy (tighter on Hard and Hero) and land an iron or wedge on the green for visible spin towards the cup. The pure inner window produces the strongest action and can finish very close. Aim, wind, lie and slope still decide whether the shot earns it. Above 100% power, every spin window halves.

Choose a right-handed or left-handed golfer before teeing off, or switch stance beside the sound control. Your choice stays on this device and does not change the course or scoring.

Wind arrows show where the ball will drift. On the green, Read green shows contours from the actual putting surface. Rough reduces carry, bunkers favour the sand wedge, and trees stop low shots.

White stakes and lines mark out of bounds: one penalty stroke, then replay from your previous position. No wall rebounds. Water is marked red or yellow. Both offer a replay or a drop back on the line for one penalty stroke; red also offers lateral relief within two club lengths, no nearer the hole. The game uses a 1.3 yard club length, previews valid drops and places the ball for you. Water balls are unplayable in this simulation. At 12 strokes the hole is picked up and marked 12*.

R&A Rule 17: penalty areas · Rule 18: out of bounds

Aim guides are estimates, not promises. Easy shows a landing area, Hard shows a shorter guide, Hero shows direction only. Every mode uses slower, single passes. Easy has the widest timing window; Hard and Hero ask for more precision. Putting keeps the distance slider and fine pace buttons: one inch close to the cup, three inches on short putts, then six inches. Hold a button for larger changes. Selected roll is the level-ground distance; slope changes the finish. Early or late contact can change the starting line and pace.

Your round keeps its original date after midnight. Archived rounds can be finished and shared but do not enter today’s leaderboard.

Privacy & credits

Your round

HoleParScore
Total36

12* marks the stroke limit. Water and out of bounds add one penalty.

TODAY’S DAILY 9

Easy leaderboard

Daily 9 scores only. World Icons records stay on your device.

    HELP IMPROVE THE GAME

    What should change?

    This opens your email app so you can review and send it. Do not include private information.

    Start a different World Icons round?

    Your unfinished World Icons round will be replaced. Your Daily 9, Career and completed World Icons records stay saved.

    WORLD ICONS · SINGLE PLAYER

    Nine unforgettable golf situations.

    Original fictional holes inspired by the strategic ideas golfers remember: island targets, tiny greens, road trouble, blind drives and heroic carries.

    0 / 9 playedComplete the nine to set a record.

    Practice any hole as often as you like. Your best scores stay on this device.

    FIND YOUR NEXT ROUND

    Selected level: Easy

    Explore all nine holes
    Rules and course notes

    Progress and records stay on this device. Each level has its own saved round.

    Your unfinished round at this level will be replaced. Your best score and all other courses stay saved.

    YOUR OWN PATH

    Career

    Saved on this device only. Easy, Hard and Hero each have independent Career progress.

    Current difficulty · Easy

    Rookie

    0 / 9 goals complete

    UP NEXT

    Complete your first Career goal.

    Choose an event
    Your nine goals

      Restart this Career event?

      This replaces only the unfinished round for this event at this difficulty. Your completed Career goals, other events and progress at other difficulties stay saved on this device.

      CURRENT ROUND

      Choose your level

      Changing level starts this course again from hole 1.

      Start a fresh round?

      Your current unfinished round will be replaced on this device.

      A LITTLE MORE GOLF

      Three holes. One small goal.

      Pick a card when you fancy it. No ladder, no required unlocks, no pressure.

      Your level: Easy · Change it in Game settings.

      Original local challenges on fixed courses. They never replace Daily 9 or Career progress and never enter a leaderboard. Rowan is a fictional club rival with a fixed score to beat.

      YOUR FIRSTS

      Small moments worth keeping.

      Finish a round to collect a first. Each is earned once, from the shots you actually played, and kept on this device.

        Cosmetic keepsakes only. No stronger clubs, easier shots or score boosts.

        Start this little challenge again?

        This replaces only your unfinished round at this level. Your other challenges, firsts, Daily 9 and Career stay saved.